Hello all . If anyone knows . I have one buff i want this buff to make it to stuck on you , so if you die and you start again you will have this buff until time of the buff finish .(like nobles but nobles is for only one time if you are die) is that possiple ? This is the code : code for the skill :<skill id="1202" levels="1" name="Apollon"> <table name="#Tab-mAtk">1.15</table> <table name="#Tab-rate">1.15</table> <table name="#runSpd">1.1</table> <table name="#effectPoint">331</table> <table name="#abnormal_lv">1</table> <table name="#abnormal_time">3600</table> <table name="#mpConsume1">6</table> <table name="#magicLevel">35</table> <set name="magicType" value="MAGIC" /> <set name="icon" value="icon.skill0294" /> <set name="reuseDelay" value="2000" /> <set name="magicLevel" value="#magicLevel" /> <set name="castRange" value="400" /> <set name="hitTime" value="4000" /> <set name="hitCancelTime" value="500" /> <set name="cancelable" value="false" /> <set name="mpConsume1" value="#mpConsume1" /> <set name="effectPoint" value="#effectPoint" /> <set name="target" value="TARGET_ONE" /> <set name="skillType" value="BUFF" /> <set name="operateType" value="OP_ACTIVE" /> <for> <effect count="1" name="Buff" stackOrder="#abnormal_lv" time="#abnormal_time" value="0"> <mul order="0x30" stat="mAtk" value="#Tab-mAtk" /> <mul order="0x30" stat="pAtk" value="#Tab-rate" /> <mul order="0x30" stat="mAtkSpd" value="#Tab-rate" /> <mul order="0x30" stat="pAtkSpd" value="#Tab-rate" /> <mul order="0x40" stat="runSpd" value="#runSpd" /> </effect> </for>
Do you have the source code? You need to change the code in the kernel, Creature.java method on Death() or add this line in your skill <set name="isPreservedOnDeath" value="true" /> Code: <skill id="1202" levels="1" name="Apollon"> <table name="#Tab-mAtk">1.15</table> <table name="#Tab-rate">1.15</table> <table name="#runSpd">1.1</table> <table name="#effectPoint">331</table> <table name="#abnormal_lv">1</table> <table name="#abnormal_time">3600</table> <table name="#mpConsume1">6</table> <table name="#magicLevel">35</table> <set name="magicType" value="MAGIC" /> <set name="icon" value="icon.skill0294" /> <set name="reuseDelay" value="2000" /> <set name="magicLevel" value="#magicLevel" /> <set name="castRange" value="400" /> <set name="hitTime" value="4000" /> <set name="hitCancelTime" value="500" /> <set name="cancelable" value="false" /> <set name="mpConsume1" value="#mpConsume1" /> <set name="effectPoint" value="#effectPoint" /> <set name="target" value="TARGET_ONE" /> <set name="skillType" value="BUFF" /> <set name="operateType" value="OP_ACTIVE" /> <set name="isPreservedOnDeath" value="true" /> <for> <effect count="1" name="Buff" stackOrder="#abnormal_lv" time="#abnormal_time" value="0"> <mul order="0x30" stat="mAtk" value="#Tab-mAtk" /> <mul order="0x30" stat="pAtk" value="#Tab-rate" /> <mul order="0x30" stat="mAtkSpd" value="#Tab-rate" /> <mul order="0x30" stat="pAtkSpd" value="#Tab-rate" /> <mul order="0x40" stat="runSpd" value="#runSpd" /> </effect> </for>