Сервер Infinite Of Odyssey, в конфиге при смене False на True сервер уходит в ошибку при перезагрузке. Exception in thread "main" java.lang.NumberFormatException: For input string: "True" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at l2s.gameserver.Config.loadServicesSettings(Config.java:2904) at l2s.gameserver.Config.load(Config.java:3317) at l2s.gameserver.GameServer.<init>(GameServer.java:182) at l2s.gameserver.GameServer.main(GameServer.java:459) Код: package npc.model; import java.util.StringTokenizer; import l2s.commons.collections.MultiValueSet; import l2s.gameserver.Config; import l2s.gameserver.model.Player; import l2s.gameserver.model.base.ClassId; import l2s.gameserver.model.base.ClassLevel; import l2s.gameserver.model.base.Race; import l2s.gameserver.model.instances.AwakeningManagerInstance; import l2s.gameserver.model.instances.MerchantInstance; import l2s.gameserver.templates.item.ItemTemplate; import l2s.gameserver.templates.npc.NpcTemplate; import l2s.gameserver.utils.ItemFunctions; import l2s.gameserver.utils.HtmlUtils; /** * @author Bonux */ public final class ClassMasterInstance extends MerchantInstance { private static final long serialVersionUID = 1L; public ClassMasterInstance(int objectId, NpcTemplate template, MultiValueSet<String> set) { super(objectId, template, set); } @Override public String getHtmlDir(String filename, Player player) { return "custom/"; } @Override public void onBypassFeedback(Player player, String command) { StringTokenizer st = new StringTokenizer(command); String cmd = st.nextToken(); if(cmd.equals("change_class_list")) { ClassId playerClassId = player.getClassId(); if(playerClassId.isLast()) { showChatWindow(player, "custom/" + getNpcId() + "-no_last_class.htm", false); return; } int newClassLvl = player.getClassLevel().ordinal() + 1; int priceLvl = newClassLvl; if(playerClassId.isOfRace(Race.ERTHEIA)) // У расы артеас професии на голову выше, тобишь 1 профессия равняется второй другой рассы и т.д. priceLvl++; if(!Config.ALLOW_CLASS_MASTERS_LIST.containsKey(priceLvl)) { showChatWindow(player, "custom/" + getNpcId() + "-no_class_lvl_" + newClassLvl + ".htm", false); return; } if(!checkMinLvl(player)) { showChatWindow(player, "custom/" + getNpcId() + "-no_player_lvl_" + newClassLvl + ".htm", false); return; } int[] pay = Config.ALLOW_CLASS_MASTERS_LIST.get(priceLvl); int payItemId = 0; int payItemCount = 0; if(pay.length >= 2) { payItemId = pay[0]; payItemCount = pay[1]; } if(!playerClassId.isOfRace(Race.ERTHEIA) && playerClassId.isOfLevel(ClassLevel.THIRD)) { if(payItemId > 0 && payItemCount > 0) { showChatWindow(player, "custom/" + getNpcId() + "-awakening_pay.htm", false, "<?PAY_ITEM?>", HtmlUtils.htmlItemName(payItemId), "<?PAY_ITEM_COUNT?>", String.valueOf(payItemCount)); return; } showChatWindow(player, "custom/" + getNpcId() + "-awakening.htm", false); } else { String availClassList = generateAvailClassList(player.getClassId()); if(payItemId > 0 && payItemCount > 0) { showChatWindow(player, "custom/" + getNpcId() + "-class_list_pay.htm", false, "<?AVAIL_CLASS_LIST?>", availClassList, "<?PAY_ITEM?>", HtmlUtils.htmlItemName(payItemId), "<?PAY_ITEM_COUNT?>", String.valueOf(payItemCount)); return; } showChatWindow(player, "custom/" + getNpcId() + "-class_list.htm", false, "<?AVAIL_CLASS_LIST?>", availClassList); } } else if(cmd.equals("change_class")) { int val = Integer.parseInt(st.nextToken()); ClassId classId = ClassId.VALUES[val]; int newClassLvl = classId.getClassLevel().ordinal(); int priceLvl = newClassLvl; if(classId.isOfRace(Race.ERTHEIA)) // У расы артеас професии на голову выше, тобишь 1 профессия равняется второй другой рассы и т.д. priceLvl++; if(classId == ClassId.INSPECTOR || !classId.childOf(player.getClassId()) || newClassLvl != player.getClassLevel().ordinal() + 1) return; if(!Config.ALLOW_CLASS_MASTERS_LIST.containsKey(priceLvl)) return; if(!checkMinLvl(player)) return; int[] pay = Config.ALLOW_CLASS_MASTERS_LIST.get(priceLvl); if(pay.length >= 2) { int payItemId = pay[0]; int payItemCount = pay[1]; long notEnoughItemCount = payItemCount - ItemFunctions.getItemCount(player, payItemId); if(notEnoughItemCount > 0) { showChatWindow(player, "custom/" + getNpcId() + "-no_item.htm", false, "<?PAY_ITEM?>", HtmlUtils.htmlItemName(payItemId), "<?NOT_ENOUGH_ITEM_COUNT?>", String.valueOf(notEnoughItemCount)); return; } ItemFunctions.deleteItem(player, payItemId, payItemCount, true); } player.setClassId(val, false); player.broadcastUserInfo(true); showChatWindow(player, "custom/" + getNpcId() + "-class_changed.htm", false, "<?CLASS_NAME?>", HtmlUtils.htmlClassName(val)); } else if(cmd.equals("awake")) { int newClassLvl = ClassLevel.AWAKED.ordinal(); if(!Config.ALLOW_CLASS_MASTERS_LIST.containsKey(newClassLvl)) return; if(!checkMinLvl(player)) return; if(ItemFunctions.getItemCount(player, ItemTemplate.ITEM_ID_SCROLL_OF_AFTERLIFE) == 0) { int[] pay = Config.ALLOW_CLASS_MASTERS_LIST.get(newClassLvl); if(pay.length >= 2) { int payItemId = pay[0]; int payItemCount = pay[1]; long notEnoughItemCount = payItemCount - ItemFunctions.getItemCount(player, payItemId); if(notEnoughItemCount > 0) { showChatWindow(player, "custom/" + getNpcId() + "-no_item_awake.htm", false, "<?PAY_ITEM?>", HtmlUtils.htmlItemName(payItemId), "<?NOT_ENOUGH_ITEM_COUNT?>", String.valueOf(notEnoughItemCount)); return; } ItemFunctions.deleteItem(player, payItemId, payItemCount, true); } ItemFunctions.addItem(player, ItemTemplate.ITEM_ID_SCROLL_OF_AFTERLIFE, 1, true); } player.teleToLocation(AwakeningManagerInstance.TELEPORT_LOC); return; } else super.onBypassFeedback(player, command); } private String generateAvailClassList(ClassId classId) { StringBuilder classList = new StringBuilder(); for(ClassId cid : ClassId.VALUES) { // Инспектор является наследником trooper и warder, но сменить его как профессию нельзя, // т.к. это сабкласс. Наследуется с целью получения скилов родителей. if(cid == ClassId.INSPECTOR) continue; if(cid.childOf(classId) && cid.getClassLevel().ordinal() == classId.getClassLevel().ordinal() + 1) classList.append("<button ALIGN=LEFT ICON=\"NORMAL\" action=\"bypass -h npc_").append(getObjectId()).append("_change_class ").append(cid.getId()).append("\">").append(HtmlUtils.htmlClassName(cid.getId())).append("</button>"); } return classList.toString(); } private static boolean checkMinLvl(Player player) { if(player.getLevel() < player.getClassId().getClassMinLevel(true)) return false; return true; } } Java я только начал изучать, поэтому мне нужна помощь. Хелп ми плиз!