Добрый день, скачал лдокацию, с некй в комплекте doordata Код: begin map begin actor class=Mover name=Mover0 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170012 L2ServerObjectID=12 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-120863.99,Y=-11290.006,Z=-11710.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance478 DrawScale3D=(X=1.0,Y=1.0,Z=0.96) SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover1 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170013 L2ServerObjectID=13 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-120862.99,Y=-13971.006,Z=-11460.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance479 SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover2 RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742) RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0) RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0) RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170011 L2ServerObjectID=11 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-118312.0,Y=-10454.0,Z=-11954.0) StaticMeshInstance=StaticMeshInstance477 TransientSoundRadius=150.0 ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover3 RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875) RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0) RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0) RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170001 L2ServerObjectID=1 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-108744.0,Y=-10454.0,Z=-11954.0) StaticMeshInstance=StaticMeshInstance110 TransientSoundRadius=150.0 ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover4 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170002 L2ServerObjectID=2 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-111295.99,Y=-11290.006,Z=-11710.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance111 DrawScale3D=(X=1.0,Y=1.0,Z=0.96) SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover5 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170003 L2ServerObjectID=3 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-111294.99,Y=-13980.006,Z=-11459.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance112 SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor End Map Код: begin map begin actor class=Mover name=Mover0 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170012 L2ServerObjectID=12 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-120863.99,Y=-11290.006,Z=-11710.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance478 DrawScale3D=(X=1.0,Y=1.0,Z=0.96) SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover1 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170013 L2ServerObjectID=13 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-120862.99,Y=-13971.006,Z=-11460.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance479 SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover2 RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742) RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0) RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0) RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170011 L2ServerObjectID=11 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-118312.0,Y=-10454.0,Z=-11954.0) StaticMeshInstance=StaticMeshInstance477 TransientSoundRadius=150.0 ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover3 RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875) RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0) RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0) RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170001 L2ServerObjectID=1 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-108744.0,Y=-10454.0,Z=-11954.0) StaticMeshInstance=StaticMeshInstance110 TransientSoundRadius=150.0 ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover4 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170002 L2ServerObjectID=2 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-111295.99,Y=-11290.006,Z=-11710.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance111 DrawScale3D=(X=1.0,Y=1.0,Z=0.96) SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor begin actor class=Mover name=Mover5 RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742) RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0) RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0) RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789) OpeningSound=ItemSound2.Castle.irondoor_creak_03 OpenedSound=ItemSound2.Castle.irondoor_open_close_03 ClosingSound=ItemSound2.Castle.irondoor_creak_03 ClosedSound=ItemSound2.Castle.irondoor_open_close_01 KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0) BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0) SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0) BaseRot=(Pitch=0,Yaw=-16384,Roll=0) SavedRot=(Pitch=123,Yaw=456,Roll=789) DrawType=DT_StaticMesh StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door' bDynamicActorFilterState=true bLightChanged=true bNeedPostSpawnProcess=false L2ServerObjectRealID=16170003 L2ServerObjectID=3 L2ServerObjectType=1 Level=LevelInfo0 Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3) Tag="Mover" PhysicsVolume=PhysicsVolume0 Location=(X=-111294.99,Y=-13980.006,Z=-11459.0) Rotation=(Pitch=0,Yaw=-16384,Roll=0) StaticMeshInstance=StaticMeshInstance112 SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0) TransientSoundRadius=150.0 ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0) TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) End Actor End Map Как правильно прописать ее в сервер? Привести вот в такой вид? Код: <door id="19200001" name="Normils_garden_01" hp="158250" pdef="644" mdef="518"> <pos x="-120863" y="-111290" z="-11710"/> <shape ax="-109818" ay="76417" bx="-109589" by="76416" cx="-109589" cy="76434" dx="-109818" dy="76435" minz="-12656" maxz="-12506"/> <set name="opened" value="false"/> <set name="unlockable" value="false"/> <set name="key" value="0"/> <set name="show_hp" value="false"/> </door> Подскажите, я не понимаю, приведите пример? А в клиенте куда ее?
В сервер в дата рак Двери пишешь а клиент часть уже сам подгоняешь, если готовое просто заливаешь в клиент, а двери самому добавлять нужно
Мне нужен пример, как прописать двери из кода который я привел в начале первого поста, как привести его в такой вид Код: <door id="19200001" name="Normils_garden_01" hp="158250" pdef="644" mdef="518"> <pos x="-120863" y="-111290" z="-11710"/> <shape ax="-109818" ay="76417" bx="-109589" by="76416" cx="-109589" cy="76434" dx="-109818" dy="76435" minz="-12656" maxz="-12506"/> <set name="opened" value="false"/> <set name="unlockable" value="false"/> <set name="key" value="0"/> <set name="show_hp" value="false"/> </door> Я не вижу нужных значений, или не понимаю. Двери- темный лес.