Если речь о классик, то какие там проблемы? Давно уже вроде реализован скилл. Код: <skill id="1629" levels="1" name="Throw Dagger in Wrist"> <set name="icon" value="icon.skill1629"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="800"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="60"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="60"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence"/> <set name="magicLevel" value="76"/> <set name="power" value="396"/> <set name="target" value="TARGET_ONE"/> <set name="skillType" value="PDAM"/> <set name="operate_type" value="A2"/> <set name="activateRate" value="40"/> <set name="trait" value="DERANGEMENT"/> <cond msgId="113"> <using kind="Dagger"/> </cond> <for> <effect name="Mute"/> </for> </skill>
Да ты прав. Теперь похоже на правду? )) Код: <skill id="1629" levels="1" name="Throw Dagger in Wrist"> <set name="icon" value="icon.skill1629"/> <set name="reuseDelay" value="30000"/> <set name="coolTime" value="500"/> <set name="castRange" value="800"/> <set name="hitTime" value="1500"/> <set name="mp_consume" value="60"/> <set name="abnormal_effect" value="SILENCE"/> <set name="abnormal_time" value="10"/> <set name="abnormal_level" value="1"/> <set name="abnormal_type" value="silence"/> <set name="magicLevel" value="76"/> <set name="power" value="396"/> <set name="skillType" value="DEBUFF"/> <set name="nextAction" value="attack"/> <set name="operate_type" value="A2"/> <set name="activateRate" value="80"/> <set name="trait" value="DERANGEMENT"/> <set name="target_type" value="ENEMY"/> <set name="affect_scope" value="SINGLE"/> <cond msgId="113"> <using kind="Dagger"/> </cond> <for> <effect name="Mute"/> <effect name="MutePhisycal"/> </for> </skill>