Двери

Тема в разделе "Newbie questions / Вопросы новичков", создана пользователем Maiden7, 16 ноя 2017.

  1. Добрый день, скачал лдокацию, с некй в комплекте doordata

    Код:
    begin map
    begin actor class=Mover name=Mover0
     
     
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170012
        L2ServerObjectID=12
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance478
        DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
     
     
    begin actor class=Mover name=Mover1
     
     
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170013
        L2ServerObjectID=13
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance479
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
     
     
    begin actor class=Mover name=Mover2
     
     
        RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742)
        RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
        RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
        RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170011
        L2ServerObjectID=11
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        StaticMeshInstance=StaticMeshInstance477
        TransientSoundRadius=150.0
        ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
     
     
    begin actor class=Mover name=Mover3
     
     
        RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875)
        RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
        RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
        RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170001
        L2ServerObjectID=1
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        StaticMeshInstance=StaticMeshInstance110
        TransientSoundRadius=150.0
        ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
     
     
    begin actor class=Mover name=Mover4
     
     
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170002
        L2ServerObjectID=2
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance111
        DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
     
     
    begin actor class=Mover name=Mover5
     
     
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170003
        L2ServerObjectID=3
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance112
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    End Map
    Код:
    begin map
    begin actor class=Mover name=Mover0
    
    
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170012
        L2ServerObjectID=12
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo3,iLeaf=57,ZoneNumber=4)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance478
        DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-120863.99,Y=-11290.006,Z=-11710.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    
    
    begin actor class=Mover name=Mover1
    
    
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=122.375,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=124.515625,Y=29.216797,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170013
        L2ServerObjectID=13
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo3,iLeaf=59,ZoneNumber=4)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance479
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-120862.99,Y=-13971.006,Z=-11460.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    
    
    begin actor class=Mover name=Mover2
    
    
        RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.010742)
        RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
        RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
        RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170011
        L2ServerObjectID=11
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        StaticMeshInstance=StaticMeshInstance477
        TransientSoundRadius=150.0
        ColLocation=(X=-118312.0,Y=-10454.0,Z=-11954.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    
    
    begin actor class=Mover name=Mover3
    
    
        RangeDelta=(X=-27.367188,Y=-121.17676,Z=0.0107421875)
        RangeDelta[1]=(X=28.039062,Y=-120.94629,Z=0.0)
        RangeDelta[2]=(X=27.96875,Y=121.072266,Z=0.0)
        RangeDelta[3]=(X=-27.359375,Y=120.28027,Z=-0.0087890625)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170001
        L2ServerObjectID=1
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=LevelInfo0,iLeaf=-1,ZoneNumber=0)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        StaticMeshInstance=StaticMeshInstance110
        TransientSoundRadius=150.0
        ColLocation=(X=-108744.0,Y=-10454.0,Z=-11954.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    
    
    begin actor class=Mover name=Mover4
    
    
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170002
        L2ServerObjectID=2
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo0,iLeaf=35,ZoneNumber=3)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance111
        DrawScale3D=(X=1.0,Y=1.0,Z=0.96)
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-111295.99,Y=-11290.006,Z=-11710.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    
    
    begin actor class=Mover name=Mover5
    
    
        RangeDelta=(X=-123.890625,Y=29.824219,Z=0.010742)
        RangeDelta[1]=(X=-123.66406,Y=-27.635742,Z=0.0)
        RangeDelta[2]=(X=120.1875,Y=-27.763672,Z=0.0)
        RangeDelta[3]=(X=120.140625,Y=29.84082,Z=-0.008789)
        OpeningSound=ItemSound2.Castle.irondoor_creak_03
        OpenedSound=ItemSound2.Castle.irondoor_open_close_03
        ClosingSound=ItemSound2.Castle.irondoor_creak_03
        ClosedSound=ItemSound2.Castle.irondoor_open_close_01
        KeyPos[1]=(X=0.0,Y=0.0,Z=-360.0)
        BasePos=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        SavedPos=(X=-12345.0,Y=-12345.0,Z=-12345.0)
        BaseRot=(Pitch=0,Yaw=-16384,Roll=0)
        SavedRot=(Pitch=123,Yaw=456,Roll=789)
        DrawType=DT_StaticMesh
        StaticMesh=StaticMesh'Blood_Cartia_S.Cartia_Door'
        bDynamicActorFilterState=true
        bLightChanged=true
        bNeedPostSpawnProcess=false
        L2ServerObjectRealID=16170003
        L2ServerObjectID=3
        L2ServerObjectType=1
        Level=LevelInfo0
        Region=(Zone=ZoneInfo0,iLeaf=37,ZoneNumber=3)
        Tag="Mover"
        PhysicsVolume=PhysicsVolume0
        Location=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        Rotation=(Pitch=0,Yaw=-16384,Roll=0)
        StaticMeshInstance=StaticMeshInstance112
        SwayRotationOrig=(Pitch=0,Yaw=-16384,Roll=0)
        TransientSoundRadius=150.0
        ColLocation=(X=-111294.99,Y=-13980.006,Z=-11459.0)
        TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
    End Actor
    End Map
    Как правильно прописать ее в сервер?
    Привести вот в такой вид?

    Код:
    <door id="19200001" name="Normils_garden_01" hp="158250" pdef="644" mdef="518">
            <pos x="-120863" y="-111290" z="-11710"/>
            <shape ax="-109818" ay="76417" bx="-109589" by="76416" cx="-109589" cy="76434" dx="-109818" dy="76435" minz="-12656" maxz="-12506"/>
            <set name="opened" value="false"/>
            <set name="unlockable" value="false"/>
            <set name="key" value="0"/>
            <set name="show_hp" value="false"/>
        </door>
    Подскажите, я не понимаю, приведите пример?
    А в клиенте куда ее?
     
  2. Calisto

    Calisto Участник

    Регистрация:
    1 ноя 2017
    Сообщения:
    24
    Симпатии:
    3
    В сервер в дата рак Двери пишешь а клиент часть уже сам подгоняешь, если готовое просто заливаешь в клиент, а двери самому добавлять нужно
     
  3. Мне нужен пример, как прописать двери из кода который я привел в начале первого поста, как привести его в такой вид


    Код:
    <door id="19200001" name="Normils_garden_01" hp="158250" pdef="644" mdef="518">
            <pos x="-120863" y="-111290" z="-11710"/>
            <shape ax="-109818" ay="76417" bx="-109589" by="76416" cx="-109589" cy="76434" dx="-109818" dy="76435" minz="-12656" maxz="-12506"/>
            <set name="opened" value="false"/>
            <set name="unlockable" value="false"/>
            <set name="key" value="0"/>
            <set name="show_hp" value="false"/>
        </door>
    Я не вижу нужных значений, или не понимаю. Двери- темный лес.
     

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