Если Вам наскучили мобы или Вы просто хотите сделать временный эвент, то этот код поможет Вам, научить мобов пить бутылки жизни (в зависимости от уровня мобов, используются разные бутылки жизни) и использовать соски. AI: Код: class 1 monster_parameter : default_npc{ parameter: int AttackLowLevel = 0; int RunAway = 1; int SetCurse = 0; int AttackLowHP = 0; int HelpHeroSilhouette = 0; string HelpHeroAI = "warrior_hero"; int SetAggressiveTime = -1; int HalfAggressive = 0; int RandomAggressive = 0; int SetHateGroup = -1; int SetHateGroupRatio = 0; int SetHateOccupation = -1; int SetHateOccupationRatio = 0; int SetHateRace = -1; int SetHateRaceRatio = 0; int IsTransform = 0; int step1 = 1000130; int step2 = 1000006; int step3 = 1000853; int DaggerBackAttack = 0; int IsVs = 0; int SpecialSkill = 0; int MoveAroundSocial = 0; int MoveAroundSocial1 = 0; int MoveAroundSocial2 = 0; int ShoutMsg1 = 0; int ShoutMsg2 = 0; int ShoutMsg3 = 0; int ShoutMsg4 = 0; int SSQLoserTeleport = 0; int SSQTelPosX = 0; int SSQTelPosY = 0; int SSQTelPosZ = 0; int SwapPosition = 0; int FriendShip = 0; int DungeonType = 0; int DungeonTypeAI = 0; string DungeonTypePrivate = ""; int ShoutTarget = 0; int AcceptShoutTarget = 0; int SelfExplosion = 0; int FriendShip1 = 0; int FriendShip2 = 0; int FriendShip3 = 0; int FriendShip4 = 0; int FriendShip5 = 0; int DungeonType = 0; int DungeonTypeAI = 0; string DungeonTypePrivate = ""; int SoulShot = 0; int SoulShotRate = 0; int SpiritShot = 0; int SpiritShotRate = 0; int SpeedBonus = 0; int HealBonus = 0; int CreviceOfDiminsion = 0; handler: EventHandler ATTACKED(attacker, damage, f0) { if ( gg::Rand(5) < 1 && myself.sm.hp < (myself.sm.max_hp / 3.000000) ) { if ( myself.sm.level < 21 ) { myself::AddUseSkillDesire(myself.sm, 519937, 1, 1, 1000000); } else if ( myself.sm.level > 41 ) { myself::AddUseSkillDesire(myself.sm, 521473, 1, 1, 1000000); } else { myself::AddUseSkillDesire(myself.sm, 520193, 1, 1, 1000000); } myself::UseSoulShot(1); myself::UseSpiritShot(1, 1, 1); } super; } EventHandler ATTACK_FINISHED(target) { if ( target.alive == 0 && target.is_pc == 0 ) { if ( myself::IsInCategory(11, target.npc_class_id) != 0 ) { myself::AddAttackDesire(target.master, 1, 500); } } } } Код: class 1 monster_parameter : default_npc parameter_define_begin int AttackLowLevel 0 int RunAway 1 int SetCurse 0 int AttackLowHP 0 int HelpHeroSilhouette 0 string HelpHeroAI "warrior_hero" int SetAggressiveTime -1 int HalfAggressive 0 int RandomAggressive 0 int SetHateGroup -1 int SetHateGroupRatio 0 int SetHateOccupation -1 int SetHateOccupationRatio 0 int SetHateRace -1 int SetHateRaceRatio 0 int IsTransform 0 int step1 1000130 int step2 1000006 int step3 1000853 int DaggerBackAttack 0 int IsVs 0 int SpecialSkill 0 int MoveAroundSocial 0 int MoveAroundSocial1 0 int MoveAroundSocial2 0 int ShoutMsg1 0 int ShoutMsg2 0 int ShoutMsg3 0 int ShoutMsg4 0 int SSQLoserTeleport 0 int SSQTelPosX 0 int SSQTelPosY 0 int SSQTelPosZ 0 int SwapPosition 0 int FriendShip 0 int DungeonType 0 int DungeonTypeAI 0 string DungeonTypePrivate "" int ShoutTarget 0 int AcceptShoutTarget 0 int SelfExplosion 0 int FriendShip1 0 int FriendShip2 0 int FriendShip3 0 int FriendShip4 0 int FriendShip5 0 int DungeonType 0 int DungeonTypeAI 0 string DungeonTypePrivate "" int SoulShot 0 int SoulShotRate 0 int SpiritShot 0 int SpiritShotRate 0 int SpeedBonus 0 int HealBonus 0 int CreviceOfDiminsion 0 parameter_define_end handler 1 147 // ATTACKED variable_begin "attacker" "damage" "f0" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // gg push_const 632 add fetch_i push_const 5 func_call 218169344 // func[Rand] shift_sp -1 push_const 1 less push_reg_sp fetch_i branch_false L3 push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i // hp push_const 392 add fetch_d push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i // max_hp push_const 1216 add fetch_d push_const 3.000000 div less and L3 branch_false L2 L1 push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i // level push_const 1092 add fetch_i4 push_const 21 less branch_false L5 L4 push_event // myself push_const 704 add fetch_i push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i push_const 519937 push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 jump L6 L5 push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i // level push_const 1092 add fetch_i4 push_const 41 greater branch_false L8 L7 push_event // myself push_const 704 add fetch_i push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i push_const 521473 push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 jump L9 L8 push_event // myself push_const 704 add fetch_i push_event // myself push_const 704 add fetch_i // sm push_const 544 add fetch_i push_const 520193 push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 L9 L6 push_event // myself push_const 704 add fetch_i push_const 1 func_call 184615138 // func[UseSoulShot] shift_sp -1 shift_sp -1 push_event // myself push_const 704 add fetch_i push_const 1 push_const 1 push_const 1 func_call 184746211 // func[UseSpiritShot] shift_sp -3 shift_sp -1 L2 call_super handler_end handler 58 61 // ATTACK_FINISHED variable_begin "target" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // target push_const 96 add fetch_i // alive push_const 104 add fetch_i4 push_const 0 equal push_reg_sp fetch_i branch_false L12 push_event // target push_const 96 add fetch_i // is_pc push_const 100 add fetch_i4 push_const 0 equal and L12 branch_false L11 L10 push_event // myself push_const 704 add fetch_i push_const 11 push_event // target push_const 96 add fetch_i // npc_class_id push_const 1928 add fetch_i4 func_call 184680656 // func[IsInCategory] shift_sp -2 push_const 0 not_equal branch_false L14 L13 push_event // myself push_const 704 add fetch_i push_event // target push_const 96 add fetch_i // master push_const 2008 add fetch_i push_const 1 push_const 500 func_call 184745993 // func[AddAttackDesire] shift_sp -3 shift_sp -1 L14 L11 handler_end class_end